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                <!-- Author should supply the title and personal information-->
                <title type="article" xml:lang="en"><quote rend="inline">Beyond the Word:</quote>
                    Immersion, Art, and Theory in Environmental and Digital Humanities
                    Prototyping</title>
                <!-- Add a <title> with appropriate @xml:lang for articles in languages other than English -->
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                    <dhq:author_name>Hanna <dhq:family>Musiol</dhq:family></dhq:author_name>
                    <dhq:affiliation>Norwegian University of Science and
                        Technology</dhq:affiliation>
                    <email>hanna.musiol@ntnu.no</email>
                    <dhq:bio>
                        <p>Hanna Musiol is Associate Professor of Literature at the Norwegian
                            University of Science and Technology, and a founding member of NTNU
                            Environmental Humanities and NTNU ARTEC. Her interests include
                            transnational American literature, transmedia storytelling, and critical
                            pedagogy, with emphasis on migration, environmental justice / political
                            ecology, and human rights. She publishes on literary and transmedia
                            aesthetics and justice and collaborates regularly with grassroots
                            initiatives and nonacademic institutions on city-scale curatorial,
                            public humanities, and civic engagement projects. <ref
                                target="https://www.ntnu.no/ansatte/hanna.musiol"
                                >https://www.ntnu.no/ansatte/hanna.musiol</ref></p>
                    </dhq:bio>
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                <publisher>Alliance of Digital Humanities Organizations</publisher>
                <publisher>Association of Computers and the Humanities</publisher>

                <publisher>Association for Computers and the Humanities</publisher>
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                <idno type="DHQarticle-id">000557</idno>
                <idno type="volume">015</idno>
                <idno type="issue">2</idno>
                <date when="2021-08-14">14 August 2021</date>
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        <front>
            <dhq:abstract>
                <!-- Include a brief abstract of the article -->
                <p><title rend="quotes">Beyond the Word</title> explores the entanglements of
                    Digital and Environmental Humanities (D&amp;EH) with the word and textuality —
                    but also <emph>beyond</emph> the word and text — with bodies, art, and digital
                    apparati at its center as narrative, speculative, performative, and immersive
                    instruments. Specifically, this article details efforts to incorporate mixmedia
                    immersive literate, sonic, and visual art as a vehicle for teaching critical,
                    speculative D&amp;EH at a time of global ecological and digital transformations.
                    Using two transdisciplinary humanities initiatives developed at the Norwegian
                    University of Science and Technology as test cases, this text focuses on
                    pedagogical prototyping experiments that encourage nondeterministic uses of, and
                    thinking about, digital tools as vehicles for poetry, transmedia environmental
                    storytelling, critical theory, ethics, and immersive archival reimagining. The
                    article covers the design process and sample activities incorporated to
                    transform the multimodal literature and theory classroom into inclusive,
                    immersive commons, and it concludes with a reflection on the ethical
                    ramifications of such D&amp;EH work.</p>
            </dhq:abstract>
            <dhq:teaser>
                <!-- Include a brief teaser, no more than a phrase or a single sentence -->
                <p>This article examines the overlapping characteristics of Digital and
                    Environmental Humanities.</p>
            </dhq:teaser>
        </front>
        <body>
            <div>
                <p><quote rend="block">I . . . approach the computer as a theatre machine.
                        <lb/>—Nancy Mauro-Flude (2016) </quote>
                    <quote rend="block"> . . . text mining . . . usually begins with The Word. We
                        extract The Word; we count The Word; we stem The Word to its root; we parse
                        The Word; we name The Word; we disambiguate The Word; we collocate The Word;
                        we count The Word again; we apply an algorithm that allows us to reconstruct
                        the world of The Word as one we can visualize as a list, as a line graph, as
                        a histogram in small multiples, or on big screens. We use the view this new
                        world provides us to interpret The Word. <lb/>—Tanya Clement (2016, 534) </quote>
                    <quote rend="block">The surface of the body is a thinking, feeling surface. . .
                        I cannot stop touching the speech of the body. <lb/>—Erin Manning (2007, 9)
                    </quote></p>
                <head><quote rend="inline">Beyond the Word:</quote> Immersion, Art, and Theory in
                    Environmental and Digital Humanities Prototyping</head>
                <figure>
                    <head>Amanda Ackerman and Dan Richert, <title rend="italic">Unknown
                            Giants</title>, Kunsthall Trondheim (2017). Photo by Aage A. Mikalsen,
                        Kunsthall Trondheim. Used with permission.</head>
                    <figDesc>The picture shows a room with large windows and plants.</figDesc>
                    <graphic url="resources/images/figure01.png" style="height: 300px;"/>
                </figure>
                <p>Neither language, nor poetry, Amanda Ackerman (<ref target="#ackerman2014">2014,
                        n. pag.</ref>) reminds us, can be <quote rend="inline">be entirely, and
                        only, human.</quote> Unlike Digital Humanities (DH) theorists who mainly
                    explore the entanglement of human and computer languages, Ackerman and her
                    collaborator, Dan Richert, the American transmedia poets and artists behind the
                    2017 <title rend="italic">Unknown Giants</title> poetry installation, produce
                    poems together with algorithms, humans, and nonhuman <emph>living</emph>
                    organisms such as plants (Figure 1). Ackerman and Richert, the poetic duo, have
                    long experimented with electronic, biosensing poetry, exploring, for instance,
                    words as well as the ability of plants, measured through technological
                    mediation, to respond to poems being read to them by humans. Thanks to their
                    unique sensitivity, called <soCalled>capacitance,</soCalled> plants interact
                    with electric impulses that human bodies, and sound, specifically, generate
                    (Richert in Ackerman 2014). In their poetry installation exhibited as part of
                        <title rend="italic">Et Nytt Vi / A New We</title><note>Hereafter cited as
                            <title rend="italic">A New We</title>. </note> (2017) at Kunsthall
                    Trondheim (KT) in Norway, Ackerman and Richter (2017) reintroduced these
                    unlikely collaborators and poetry co-designers, fellow human primates as well as
                    magnolia, picae, and eucalyptus (Figure 1). In this installation, the plants’
                    response to human proximity was recorded using volatile organic compound (VOC)
                    sensors measuring terpenes levels. The exploratory, creative, and protective
                    response of plants<note>Ackerman argues that the threat-linked interaction was
                        not intended as a focus on the work (personal communication, May 15, 2018).
                        A plant’s protective response is nonetheless, at least partially, wired into
                        its biophysical reactions (D. Richert, personal communication, June 20,
                        2018).</note> — terpenes shield plants from insects — was translated into
                    textual-poetic phrases in English, displayed on a TV, and timestamped and saved
                    for future use. The result of this machine–human–plant encounter was a
                    situational poetic immersive text,<note>Ackerman (2014) observed in her previous
                        work with various plants and poetry that plants’ poetic responses are not
                        dictated simply by biological determinism, as <quote rend="inline">each
                            plant seemed to have</quote> exhibited poetic preferences and
                        subjectivity, <quote rend="inline">its own syntactical signature and . . .
                            emphasis on certain cadences, words, or phrase
                        recursions.</quote></note> a techno-somatic archive of intimacy, fragility,
                    and danger.<note>Ackerman deemphasizes the fear factor, yet it is nonetheless
                        part of the plant’s somatic response.</note> Digital technology operated in
                    their work as <quote rend="inline">a Form of Art</quote> [<ref
                        target="#kordjakpiotrowska2013">Antonisz, quoted in Kordjak-Piotrowska
                        2013</ref>] but also as <soCalled>an art of living</soCalled>
                    <ptr target="#tsing2017"/>, binding different poets together — artists, this
                    author, students, magnolia, and algorithms, helping different poetic
                    stakeholders symbiote and create.</p>
                <p>Ackerman and Richter’s expansive, multi-agential biosensing <title rend="italic"
                        >Unknown Giants</title> poetry has yet to be routinely taught in American
                    literature or DH studies survey courses, but such multimodal, interactive
                    digital-sensorial literature will certainly arrive there eventually. At the
                    moment, however, few literary studies and theory classes engage in training in
                    and interrogation of critical, poetic, and speculative affordances and uses of
                    digital technology as a vehicle for non- or postprint, new media literature and
                    critical theory — paradoxically so, since multimodal cli-fi or electronic,
                    biosensing, or electronic theatre, and AI-generated literature are not new, and
                    calls for critical and comparative media interrogations of their different
                    modalities and affordances, of entangled histories of <soCalled>expressive
                        languages</soCalled> and their <soCalled>aesthetic variables</soCalled> at
                    the time of print literature’s waning dominance, are more than a decade old <ptr
                        target="#fusco2003"/>
                    <ptr target="#hayles2013" loc="vii"/>
                    <ptr target="#manovich2001" loc="8"/>
                    <ptr target="#raley2009"/>
                    <ptr target="#simanowski2011"/>
                    <ptr target="#thurston2013"/>
                    <ptr target="#zylinska2020" loc="123"/>. In that context, Warren Sack’s (<ref
                        target="#sack2019">2019</ref>) call for an institutional reclamation of
                        <emph>liberal arts</emph> [my emphasis] as the foundation of
                        <soCalled>software arts</soCalled> and a rethinking of DH’s marginalization
                    of aesthetics, specifically, sounds as belated as it is urgent. Critical digital
                    bio art and media studies practitioners <ptr target="#manovich2001"/>
                    <ptr target="#mauroflude2016"/>
                    <ptr target="#mauroflude2019"/>
                    <ptr target="#ackerman2017"/>
                    <ptr target="#lee2017"/>
                    <ptr target="#noble2019"/> model such reclamations and often challenge the
                        <quote rend="inline">monstrosity of [institutional] monocultures</quote>
                    <ptr target="#swanson2017" loc="M6"/>. Literature and literate arts programs,
                    especially at the undergraduate levels,<note>See Risam et al. (<ref
                            target="#risam2017">2017</ref>).</note> can learn from them how to
                    restore the focus on aesthetic practice and digital humanities ethics within the
                    institutional setting.</p>
                <p><title rend="quotes">Beyond the Word</title> is an empirical and experimental
                    case study, exploring such practices and pedagogies in the work undertaken by
                    the author, her collaborators, student participants, and partner institutions
                    between 2017 and 2018. The article details our efforts to prototype immersive
                    art-centered D&amp;EH instruction that emphasizes nondeterministic, creative,
                    and reflective approaches to digital tools, which involved designing new syllabi
                    and coordinating and teaching courses at Norwegian University of Science
                    Technology (NTNU); developing public programming curricula — public talks,
                    screenings, workshops, and co-curated immersive exhibits events — for
                    undergraduate students in the Literature, Cultural Studies, and Teacher Training
                    programs at NTNU, Trondheim-based migrant community members, and the general
                    public; and, collaborating closely with several city and university partners:
                    KT, Trondheim Kommune / The Trondheim Municipality (TK), and NTNU ARTEC.
                    Redesigned literature courses discussed below engage thematic and practical
                    considerations in DH &amp; EH — transmodal creative forms, preservation,
                    archives, speculation, and collaboration and ethics. This article traces their
                    entanglements with the word and textuality — but also moves <emph>beyond</emph>
                    the word and its <quote rend="inline">capture and measurement</quote>
                    <ptr target="#mauroflude2019" loc="205"/> — with art, digital apparati, and
                    bodies used as narrative, speculative, immersive, and performative instruments.
                    Ultimately, <title rend="quotes">Beyond the Word</title> reflects on what can
                    happen when digital <emph>and</emph> environmental humanities come into close
                    contact, if not <emph>touch</emph>, in the contemporary literature and theory
                    classroom, and, often, when the art(ist) is literally present,<note>This is a
                        play on the title of the 2010 MoMA retrospective of the work by the
                        performance art pioneer Marina Abramović <ptr target="#biesenbach2010"
                        />.</note> to reveal the poetic, speculative, performative, and ethical
                    contingencies of digital tools.</p>
            </div>
            <div>
                <figure>
                    <head>Rosemary Lee, <title rend="italic">Symbiotic Sound</title> (2017).
                        Blurring the boundaries between artifice and <soCalled>nature,</soCalled>
                        aesthetics, biology and technology. Photo by Aage A. Mikalsen / Kunsthall
                        Trondheim. Used with permission.</head>
                    <figDesc>Pink flower on patch of green grass with pink background.</figDesc>
                    <graphic url="resources/images/figure02.png" style="height: 300px;"/>
                </figure>
                <head>Background: A D&amp;EH Landscape</head>
                <p>Despite the limited presence of art-centric D&amp;EH literature curricula,
                    techno-organicist preoccupations with aesthetics and environments, with the
                    living and mechanistic, are not absent from DH and EH projects and scholarship.
                    They are common in, for instance, virtual worlds preservation work, alternate
                    reality game (ARG) collaborations, and the examination of the deterioration and
                    disappearance in technology and ecology in an era of the Anthropocene <ptr
                        target="#kraus2019"/>
                    <ptr target="#mauroflude2019"/>
                    <ptr target="#mcdonough2010"/>
                    <ptr target="#nowviskie2015"/>
                    <ptr target="#nowviskie2018"/>
                    <ptr target="#nowviskie2019"/>
                    <ptr target="#simanowski2011"/>. Ursula Heise (<ref target="#heise2002"
                        >2002</ref>) and Margret Linley (<ref target="#linley2016">2016,
                        410–37</ref>) theorize how nature metaphors shape digital architectures and
                        discourses,<note>Linley (<ref target="#linley2016">2016</ref>) observes that
                        digital realms are imagined and built as environments, natural landscapes,
                        populated with viruses, worms, and other things being born, albeit
                        digitally, replicating a particularly <soCalled>cultural</soCalled>
                        understanding of nature and culture.</note> while others address the social,
                    gendered, racialized, and colonial thinking that undergirds our understanding of
                    nature <emph>and</emph> digital environments.<note>See Alaimo (<ref
                            target="#alaimo2010">2010</ref>), Haraway (<ref target="#haraway2008"
                            >2008</ref>, <ref target="#haraway2016">2016</ref>), Mauro-Flude (<ref
                            target="#mauroflude2014">2014</ref>, <ref target="#mauroflude2016"
                            >2016</ref>, <ref target="#mauroflude2019">2019</ref>), and Nowviskie
                            (<ref target="#nowviskie2019">2019</ref>). Feminists and scholars of
                        critical race, postcolonial, or disability studies have long exposed the
                        effects of misogynistic, racist, classist, colonial, and ableist bias baked
                        into the theoretical, methodological, pedagogical, and institutional
                        infrastructure and archives <ptr target="#fiormonte2016"/>
                        <ptr target="#noble2019"/>
                        <ptr target="#posner2016"/>
                        <ptr target="#posner2019"/>
                        <ptr target="#wachter2017"/>. Roopika Risam (<ref target="#risam2016"
                            >2016</ref>, <ref target="#risam2019">2019</ref>) documents the telling
                        concentration of DH centers in former colonial metropoles. Some of the most
                        obvious discriminatory aspects of DH projects and digital environments,
                        their inaccessibility for users with the most common physical impairments,
                        are pervasive. At a November 2019 NTNU DH event, <emph>none</emph> of the
                        tested public university websites were designed with basic digital
                        accessibility in mind. Other well-documented cases of racial,
                        gender/sexuality-, linguistic-, and class-based exclusion derive from this
                        geopolitical distribution of, and limited access to, DH laboratories,
                        software, expertise, and funding <ptr target="#fiormonte2016"/>. The reasons
                        for such a retreat from concerns about equity and accessibility in digital
                        design, especially in Norway, are hard to ascribe. They may be tied to
                        short-term funding models, or to lack of scrutiny of DH projects’
                        inaccessible architecture and research outcomes, but the absence of
                        mandatory training in critical theory, media literacy, and digital
                        accessibility across disciplines is also a contributing factor.</note>
                    Importantly, EH, like critical media studies committed to the entangled
                    materialist critique <emph>and</emph> aesthetic analysis, is explicit about
                    seeing <soCalled>nature</soCalled> and <soCalled>technology</soCalled> as
                    ideological and historical formations and as living, biophysical, aesthetic,
                    organic and nonorganic, or <emph>machinistic</emph> objects <ptr
                        target="#laboratory2019"/>
                    <ptr target="#tsing2012"/>
                    <ptr target="#tsing2017"/>
                    <ptr target="#haraway2008"/>
                    <ptr target="#haraway2016"/>
                    <ptr target="#nowviskie2018"/>.<note>The impact of environmental digital art and
                        EH is particularly important here, not simply thematically but methodically.
                        EH foregrounds the need to engage with nontextual archives, local knowledge,
                        and attends to diverse, often nonlogocentric forms and <quote rend="inline"
                            >genres of observation and storytelling</quote> from across disciplines
                            <ptr target="#armiero2017"/>
                        <ptr target="#tsing2017" loc="M3"/>
                        <ptr target="#linley2016"/>
                        <ptr target="#nowviskie2015"/>
                        <ptr target="#tsing2012"/>
                        <ptr target="#whyte2016"/>.</note> DH’s institutionalized focus on <quote
                        rend="inline">precision-defined models of scaling</quote>
                    <ptr target="#tsing2012"/> and its <quote rend="inline">messy institutional
                        realities</quote>
                    <ptr target="#hunter2019" loc="189"/>, on the other hand, often preempts a
                    similarly complex understanding of its aesthetics and politics. This leads some
                    to worry that instrumentally deployed <soCalled>digital methods,</soCalled>
                    algorithmic criticism among them, may <quote rend="inline">ero[de] our most
                        unique facility in the humanities,</quote> such as <quote rend="inline">the
                        aptitude for fine-grained and careful interpretive observation</quote>
                    <ptr target="#nowviskie2019" loc="425"/>,<note>This concern and <quote
                            rend="inline">arguments against algorithmic visualization and
                            analysis,</quote> Nowviskie (<ref target="#nowviskie2019">2019</ref>)
                        argues, <quote rend="inline">are not . . . fueled by nostalgic scholarly
                            conservatism, but rather emerge across the political
                        spectrum.</quote></note> its capacity for <soCalled>contemplation</soCalled>
                    <ptr target="#mauroflude2019" loc="219"/>,<note>Again, critical media studies
                        can offer useful models here. See Fusco and Dominguez (<ref
                            target="#fusco2003">2003</ref>), Mauro-Flude (<ref
                            target="#mauroflude2016">2016</ref>, <ref target="#mauroflude2019"
                            >2019</ref>), and Mittell (<ref target="#mittell2019"
                        >2019</ref>).</note> and, in particular, its engagement with aesthetics and
                    performance.</p>
                <p>In Norway, as worldwide, as ecological and digital crises intensify, digital and
                    environmental concerns do seep into the university curricula and research labs,
                    often under the rubric of <soCalled>sustainability</soCalled> and
                        <soCalled>digital transformation</soCalled> research foci.<note>See the
                        largest funding schemes at the Norwegian Research Council (NFR) at <ref
                            target="https://www.forskningsradet.no/en/call-for-proposals/"
                            >https://www.forskningsradet.no/en/call-for-proposals/</ref>. Art
                        projects are funded by a separate agency, Arts Council Norway, at <ref
                            target="https://www.kulturradet.no/english"
                            >https://www.kulturradet.no/english</ref>.</note> However, DH and EH,
                    and DH and art, are still segregated into different university and external
                    funding, certification, and instruction schemes, and the national commitment to
                    the extraction economy makes funding and sustaining <emph>critical</emph>
                    liberal arts-based D&amp;EH initiatives challenging.<note>2019 is a watershed
                        moment for EH in Norway, marking the official establishment of a four-year
                        nation-wide Environmental Humanities Doctoral consortium program, called
                        NoRS-EH. See <ref
                            target="https://prosjektbanken.forskningsradet.no/en/project/FORISS/299199?Kilde=FORISS&amp;distribution=Ar&amp;chart=bar&amp;calcType=funding&amp;Sprak=no&amp;sortBy=date&amp;sortOrder=desc&amp;resultCount=30&amp;offset=30&amp;Fag.3=Marin+teknologi"
                            >https://prosjektbanken.forskningsradet.no/en/project/FORISS/299199?Kilde=FORISS&amp;distribution=Ar&amp;chart=bar&amp;calcType=funding&amp;Sprak=no&amp;sortBy=date&amp;sortOrder=desc&amp;resultCount=30&amp;offset=30&amp;Fag.3=Marin+teknologi</ref>.</note>
                    Locally, NTNU, the well-funded and largest research university in
                        Norway,<note>Its 2019 budget is 9.6 billion NOK. See <ref
                            target="https://www.ntnu.edu/facts"
                        >https://www.ntnu.edu/facts</ref>.</note> is an institution with
                    technological and sustainability foci but minimal contemporary critical theory,
                    DH, or digital/media literacy instructional tradition as of 2019. Moreover, and
                    paradoxically, NTNU offers minimal DH infrastructural and practical tech and
                    humanities project-development support.<note>The particular type of humanities
                        collaboration in Norway with computer science in DH training and project
                        maintenance is also reflection-worthy. Those who teach Python or GIS to
                        humanists (mainly linguists and literary scholars) do not share the same
                        commitment to or interest in cultural critique on which electronic arts,
                        critical internet studies, or critical design practice are built, and their
                        role in collaborative projects is often reduced to out- or insourcing of
                        computational skills on a contingent, nonreciprocal basis. Moreover, at
                        NTNU, purchases of hardware and software are always prioritized over
                        investment in transdisciplinary critical <emph>humanware</emph>. Thus,
                            <emph>the way</emph> in which powerful digital tools and platforms
                        arrive in the humanities means also the stealth arrival of a particular form
                        of collaborative practice, and promoting faith in the transparent and
                        innately positive agency of technology. This, in turn, transforms the
                        humanities toolbox but also displaces its few ethical methods practices in
                        place that were laboriously fought for by artists, humanists, theorists, and
                        designers since the middle of the previous century.</note> Thus, when Safiya
                    Umoja Noble (<ref target="#noble2019">2019, 27–28</ref>) invokes Audrey Lorde’s,
                    Roopika Risam’s, or Kent Oto’s work, or when Miriam Posner (<ref
                        target="#posner2016">2016, 41</ref>) contends that <quote rend="inline"
                        >scholarly expertise in critical race theory, feminist and queer theory, and
                        other interrogations of structures of power</quote> is <quote rend="inline"
                        >the most complicated, challenging <emph>computing</emph> problem [my
                        emphasis]</quote> of DH, locally, the absence of a critical humanistic and
                    DH curriculum prevents students and junior DH practitioners from even seeing
                    computing and critical theory as interrelated, let alone from seeing computing
                    dilemmas <emph>through</emph> a critical theory lens. In that landscape, and in
                    contrast, new media, art, design and EH initiatives in the region that extend
                    beyond the university are often sites of unapologetic experimentation with
                    critical theory <emph>and</emph> liberal and <soCalled>software arts</soCalled>
                    <ptr target="#sack2019"/>
                    <ptr target="#musiol2020"/>
                    <ptr target="#musiol2021"/>
                    <ptr target="#sack2019"/>. Trondheim’s own cultural infrastructure — with at
                    least five contemporary art institutions explicitly dedicated to contemporary
                    and, thus, digital/electronic art<note>Among these are Kunsthall Trondheim (a
                        contemporary art gallery/center), Rockheim (Norway’s national immersive
                        museum of contemporary popular music), Trondheim Kunstmuseum (a fine-arts
                        museum), Trondhjems Kunstforening (a contemporary art association and
                        gallery in Trondheim), and Trøndelag Senter for Samtidskunst (the regional
                        Center for Contemporary Art).</note> — provides a robust collaboration
                    ecosystem, unparalleled, perhaps, by most standards for a city of under 200,000
                    residents. Institutions such as KT, with an official mandate and resources to
                    engage with environmental and mixmedia art and the public, can easily expand the
                    university classroom and open possibilities for interactions with new forms of
                    digital and biosensing storytelling, theorizing, experimentation, and
                    reflection.</p>
                <p>Together with our collaborators, we assumed that literary studies students and
                    scholars in training, familiar with interrogating and <emph>playing</emph> with
                    aesthetics, with literary techniques and technologies, would welcome
                    explorations of the performative and poetic approaches to digital narrative
                    tools. Thus, when preparing our courses, we relied heavily on the external art
                    networks that support such work. The first elective course, <title rend="quotes"
                        >Literature, EH, and <title rend="italic">The Arts of Living on a Damaged
                            Planet</title> (LEHALDP),</title><note>See the full LEHALDP syllabus at
                            <ref
                            target=" https://www.asle.org/teaching_resources/environmental-humanities-transmedia-syllabus/"
                            >https://www.asle.org/teaching_resources/environmental-humanities-transmedia-syllabus/</ref>.
                        The TALS syllabus has yet to be included in the full text repository.</note>
                    was developed in close partnership with KT’s <title rend="italic">A New We
                    </title>(2017) transspecies and transmedia storytelling exhibit co-curated by
                    from the Laboratory for Aesthetics and Ecology (2019), the NTNU ARTEC, the NTNU
                    Academic Guest Network / NTNU for Refugees, and the resettlement/integration
                    unit of TK (the Trondheim Municipality). Our advanced theory course, <title
                        rend="quotes">Theoretical Approaches to Literary Studies: A Toolbox for
                        Literary Analysis (TALS),</title> also relied on these partnerships, if only
                    for shorter D&amp;EH modules (in 2017 and 2018). Both initiatives promoted
                    inclusive teaching and transmodal D&amp;EH scholarship, with a focus on
                    environmental digital literature and art practices, and performative, creative,
                    and reflective uses of digital tools. Since both courses were imagined as
                    university D&amp;EH initiatives as well as community-engagement resources, they
                    required a rethinking of what and where the classroom is and what it does — and,
                    also, who is included and welcomed to be part of it. Creating an inclusive
                    commons, then, as an immersive space for observation, performance, storytelling,
                    experimentation, and reflection, was a practical and ethical precondition, one
                    requiring intense preparation and multiple stakeholders.<note>For a detailed
                        discussion of the class and the administrative challenges to inclusion work
                        at NTNU, see Musiol (<ref target="#musiol2021">forthcoming
                        2021</ref>).</note> The extensive urban digital art infrastructure helped us
                    grapple with this conundrum. Although the NTNU literature program (ISL/HF) was
                    an official pedagogical base, with its traditional classroom, the library, and
                    reading lists, most of our work happened at and with KT<note>Kunsthalls (art
                        halls) are contemporary art institutions in Europe with an explicit
                        community-engagement mission.</note> rather than in the university
                    classrooms and its digital or media labs. KT, which transformed into a
                        human–machine–<quote rend="inline">multispecies salon</quote>
                    <ptr target="#kirksey2014"/> (Figures 1–2) with its immersive storytelling and
                    installations co-curated by Ida Bencke and Dea Antonsen from the Laboratory for
                    Aesthetics and Ecology (<ref target="#laboratory2019">2019</ref>), was
                    integrated into our weekly assignments, gallery visits, public writing and
                    creative digital storytelling and DH workshops, as a context for and
                        <emph>objects</emph> of our work (Figures 1–4).</p>
                <p>There were also several other reasons, beside those outlined above, for a close
                    collaboration with KT. All classes at NTNU and all external programing (at KT or
                    other partner institutions, such as the Falstad Human Rights Center) were open
                    to students and to Trondheim’s permanent and temporary or transient residents,
                    free of charge and without bureaucratic barriers.<note>Access barriers,
                        especially for students with physical impairments, are always there.
                        However, the fact that we could invite nondegree, unenrolled migrant
                        participants to the initiative and reward them with an official NTNU
                        certificate of attendance without fees or legal and bureaucratic barriers
                        was a major achievement.</note> However, access to NTNU’s digital
                    environments (hardware and software, DH training, tech support, library
                    services, and even basic university student discussion platforms), while free in
                    Norway, reinforces the digital divide, as it is restricted to registered
                    students in ways that purely physical access to the classrooms and libraries in
                    Norway and most of Europe never is.<note>Limits placed on who can participate in
                        digital environments at an otherwise very <emph>public</emph> public
                        university confirms what DH scholars and digital rights activists have been
                        saying for a long time: new technology distributions and copyright law
                        reinscribe, not fix, social inequality.</note> KT, on the other hand,
                    literally allowed <emph>all</emph> interested participants — registered
                    students, invited guests, residents, (im)migrants, asylum seekers, one-time
                    lurkers, and other participants of various abilities — to play with, perform,
                    and observe nonconventional use of digital technology in its environmental art
                    installations. Finally, the immersive exhibition setup encouraged the use of
                    multiple senses and did not privilege ocular, or monolingual or textual
                    proficiency. This was important for some community members whose mother tongue
                    was neither English nor Norwegian, and to neurodiverse participants with
                    different narrative preferences, and digital, or physical access needs.</p>
            </div>
            <div>
                <head>Collaborative Course Design</head>
                <div>
                    <head>The Public Classroom</head>
                    <p>Prior exposure to and learning from critical internet practitioners <ptr
                            target="#mauroflude2016"/>
                        <ptr target="#kraus2019"/> at local and national conferences<note>Among the
                            influential inspirations are a Futurescapes symposium in new media,
                            technology, and the humanities, with exhibits and artist-led lecture
                            sessions, including Kari Kraus’s ARG participatory design workshops and
                            her digital enchantment and decay work (<ref target="#kraus2019"
                                >2019</ref>) and Nancy Mauro-Flude’s spectral-digital performance;
                            and a subsequent Technology &amp; Emotions conference co-organized by
                            NTNU ARTEC with the Oslo-based Polyteknisk Forening (a national
                            engineering association) and an i/o lab bioart curatorial collective
                            from Stavanger.</note> was instrumental and emboldened us — the
                        art-literature-new media collaborators based at NTNU, within the
                        municipality, and at local art institutions — to seize the opportunity to
                        experiment with D&amp;EH to incorporate digital, immersive, bio-, and
                        electronic art into the undergraduate literature classrooms in lieu of more
                        instrumentalist DH training.<note>Note that as of 2018, some creative
                            practices are now officially recognized as <quote rend="inline">artistic
                                research,</quote> a form of knowledge-making and an academic field
                            in Norway.</note> We consulted EH and DH scholars, artists, curators,
                        and practitioners on the syllabi and public programming in order to spur
                        critical reflection and creative work using transmodal art. Some of our
                        collaborators — Krista Caballero, a US-based mixmedia artist, exhibiting at
                        the time at KT; Sissel Bergh, a Trondheim-based mixmedia artist mapping the
                        South Sámi culture in the region; Marco Armiero, an environmental historian
                        and the founder of the Toxic Bios digital archive at the Swedish Royal
                        Institute of Technology (KTH); Henry Mainsah, an Oslo-based digital media
                        scholar, designer, and speculative prototyper; Lisa Dush, a US-based new
                        media and rhetorics scholar; and Carl Faurby, a curator and educator at KT —
                        co-designed or guest-taught portions of our courses. Drawing on Brennan’s
                        (2016) public DH work, together with the KT team, Carl Faurby and Helena
                        Holmberg, we also collaborated on linking our literary and theory studies
                        curriculum to public digital environmental art programming and film
                        screenings. Crucial for the inclusive format of the courses was the
                        practical support of Adria Sharman, the official of TK, who successfully
                        advocated for a 75% reduction in textbook pricing for refugee academics; the
                        NTNU Humanities Faculty’s small pedagogical grant, which covered
                        transportation and D&amp;EH workshop costs; and the decision of KT’s then
                        director, Helena Holmberg, to ensure fee-free entrance to KT on all days to
                        all participants, regardless of their immigration or student status.</p>
                </div>
                <div>
                    <head>Pedagogical Toolbox</head>
                    <p>Aside from required literary studies skill, we wanted to foreground the
                        aesthetic and reflective potential of digital tools. Each week, we paired
                        print literary and theoretical texts and specific interactive installations
                        at KT with EH and DH keywords (symbiosis, collaboration, and postprint
                        immersive literature; species extinction and conservation and digital
                        preservation and archives; biosocial toxicity, digital waste, and ethics,
                        etc.) and experimented with performative, immersion, prototyping, and
                        theory-making workshops. We felt that experimentation and prototyping can
                        help us <quote rend="inline">reappraise . . . the utilitarian design</quote>
                        of DH <ptr target="#mauroflude2016" loc="167"/>
                        <ptr target="#mauroflude2019"/>, and we aimed to combine <quote
                            rend="inline">the speculative inventiveness of design</quote> and <quote
                            rend="inline">the critical interpretation of the humanities to imagine
                            what might be accomplished with digital tools <emph>that don’t yet
                                exist</emph></quote>
                        <ptr target="#burdick2015" loc="14"/>. In the process, we had to draw from
                        diverse critical pedagogy and disciplinary traditions — public humanities,
                        postcolonial studies, DH, EH, design studio and art pedagogy, and critical
                        media/internet studies — and developed a series of interconnected
                        reiterative activities, some deriving from the traditional print-based
                        literary studies and others from multimodal writing and the design pedagogy
                        toolbox <ptr target="#brennan2016"/>
                        <ptr target="#mauroflude2017"/>
                        <ptr target="#musiol2021"/>. The multi-genre and multimodal activities
                        enabled a recognition of neglected forms of nonprint post/decolonial
                        storytelling and meaning-making and speculations.<note>For a discussion of
                            new, transmodal tools and (as) postcolonial theory method in this and
                            other NTNU initiatives, see Musiol (<ref target="#musiol2020"
                            >2020</ref>, <ref target="#musiol2021">forthcoming 2021</ref>).</note>
                        The aim was to build on <emph>and</emph> enrich our own and our students’ DH
                        and literary studies training — involving critical reading, watching, deep
                        listening, aesthetic and cultural analysis, curriculum design, and so forth
                        — with performative, immersive, <emph>enacting</emph> co-creation activities
                        and collaborative methods common to critical making, performance studies,
                        and speculative design.</p>
                </div>
            </div>
            <div>
                <head><title rend="quotes">Embodied Contemplation</title>/ Immersion as
                    Reflection</head>
                <p>Importantly, our activities and experiences were not simply hands-on but, often,
                    words-off, other-senses-on, with a focus on reflection and immersion, an
                    approach that warrants its own entry. Against better advice, we centered on
                    continuous meta-reflections on the learning processes and specific encounters
                    with texts, artifacts, and living organisms, foregrounding epistemological
                    ruminations on analog and digital technology and D&amp;EH art and literature in
                    each class, exhibit visit, or workshop activity. In that sense, we reversed the
                    order of Hayles and Pressman’s (<ref target="#hayles2013">2013</ref>) dictum
                        <quote rend="inline">making, critique,</quote> by beginning,
                    counterintuitively, with theory and critical reflection. Ryan Cordell (<ref
                        target="#cordell2016">2016, 460</ref>) warns against such <quote
                        rend="inline">meta-discussions . . . [that] too often preclude engagement
                        with its projects and theoretical engagements.</quote> He suggests that
                    students, unlike administrators and professionals, are not invested in the
                    debates about the field or the disciplines (460–61) and implies that these
                    conversations should follow, not preempt, the examination of case studies. We
                    had heeded his advice in earlier practical workshops, and it had served us well.
                    That time, however, we wanted to experiment with foregrounding theory, ethics,
                    and reflection as missing <quote rend="inline">foundations of [D&amp;EH]
                        design</quote>
                    <ptr target="#zunger2018"/> and to address the absence of critical theory in our
                    institutional setting, specifically. We knew that we could take advantage of our
                    unique immersive environment to generate instantaneous <soCalled>critical
                        affect,</soCalled> that is, to make bodies <emph>feel</emph> critically, as
                    well as to <emph>think</emph> critically. To this end, we used immersive
                    multisensory environments at KT to engage with biodigital, physical, and
                    political <soCalled>touch</soCalled> of multimodal storytelling, in spaces
                    literally oversaturated with competing human and nonhuman bio and digital
                    stimuli, enhanced by interactive digital tools such as algorithms, VOC terpene
                    sensors, digital screens, the ambisonic sound system, and more <ptr
                        target="#manning2007"/>(Figures 1–4).<note>Moreover, our participants
                        represented diverse fields and came from different administrative levels and
                        functions in the university, cultural heritages, and urban ecosystems: we
                        worked with students, senior scholars, junior and veteran artists, curators,
                        DH guest-speakers, university-unaffiliated migrants, and high-powered
                        administrators of academic or cultural institutions.</note></p>
                <p>The corporeal-reflective impact of this immersive method, engendering
                    multisensory, machine-mediated somatic interactions and <soCalled>unleashing
                        affect</soCalled> as an epistemic and critical tool, exceeded our
                    expectations <ptr target="#holmes2018" loc="n.pag."/>. It resonated strongly
                    with participants, challenging many assumptions about what students/participants
                    want, know, or prefer. <quote rend="inline">[C]omputational technologies do not
                        only reveal new insights about postdigital culture,</quote> observes Nancy
                    Mauro-Flude (<ref target="#mauroflude2019">2019, 219</ref>), they <quote
                        rend="inline">also transform propensities for <emph>embodied</emph>
                        contemplation, a subject at the heart of humanities scholarship [emphasis
                        mine],</quote> and, in our experiences, immersive art installations
                    facilitated precisely such corporal humanistic reflections. Initially, our
                    literature and humanities students, mostly newcomers to EH and DH, and to
                    contemporary art, were more comfortable with the dominant role that ocular
                    sensations, words and reading specifically, play in the process of learning and
                    interpretation. As Cordell (<ref target="#cordell2016">2016</ref>) predicts,
                    they were not troubled by disciplinary limits that a literature class may
                    impose. However, as they encountered environmental print theory and fiction,
                    alongside experiencing postprint work and immersive ecological art praxes
                    spatially and in other, nontextual, somatic ways, their very understanding of
                    possible modes of embodied storytelling and knowledge-making expanded, too.
                    Temporarily taken aback by the force of sensory affects and disciplinary
                    bordercrossings, participants soon found the techno-biologist poetic exchanges
                    of affects and capacities between human bodies, machines, plants, animals, and
                    archives both visceral and meaningful <ptr target="#tsing2017" loc="M2"/>. Many
                    were literally and metaphorically <emph>touched</emph> by, for instance, how
                    intertwined literature, digital art, and biology are, or how, for instance,
                    digital technology <quote rend="inline">made plants speak to them</quote> in
                        <title rend="italic">Unknown Giants</title> (Vegard Ruud, November 8,
                        2017<note>All references to participants’ public writing / blog work are
                        cited in text only and used with permission.</note>). Some also noted, with
                    fascination, that digital technology became a literary prosthetic and
                    translation platform, which, for instance, <quote rend="inline"><emph>serve[d]
                            as a voice</emph> for the plants, and g[ave plants] the ability to tell
                        stories [my emphasis],</quote> allowing us, humans, to hear them (Ida Tevik
                    Haugen, October 31, 2017). Moreover, participants often focused on how digital
                    tools enabled the <soCalled>co-authoring</soCalled> and co-archiving role of the
                    audience, spurring further reflection. <quote rend="inline">The way the artists
                        used the natural scent emitted by flowers in conjunction with technology in
                        order to (re-)create poetry is in itself amazing,</quote> wrote one
                    participant of <title rend="italic">Unknown Giants</title> (2017), <quote
                        rend="inline">but the fact that the spectators also contribute to the
                        process elevates the installation above the others</quote> (Mats Øien,
                    October 29, 2017). To Mats Øien, and others, the collaborative and performative
                    character of <title rend="italic">Unknown Giants</title> (2017), which <quote
                        rend="inline">always show[s] unique and personalized output based on the
                        observer(s) present,</quote> demonstrates that <quote rend="inline">each
                        individual is unique</quote> but also <quote rend="inline">reminds us that
                        humans are not the only kids on the block</quote> (Mats Øien, October 29,
                    2017).</p>
            </div>
            <div>
                <head>Archival Reimagining</head>
                <p>Archival practices and preservation technologies have grave implications for the
                    nonhuman <quote rend="inline">kids on the block,</quote> for our understanding
                    of nonhuman history, species extinction, and for imagining transspecies futures
                    (Mats Øien, October 29, 2017).<note>Ursula Le Guin, and other speculative
                        fiction writers, is credited not only as a novelist but as an important
                        environmental humanities thinker in Tsing et al. (<ref target="#tsing2017"
                            >2017</ref>) and in the documentary <title rend="italic">Donna Haraway:
                            Storytelling for Earth’s Survival</title> (2017).</note> In previous
                    courses, we had frequently exposed students to literary digital archives, their
                    preservation missions, feminist or postcolonial ethical considerations,
                    archiving and metadata curation methods, or exhibition techniques.<note>Much
                        radical recovery work aims to resist the destruction or concealment of
                        cultural productions by colonial subjects, women, LGBTQI+ persons, or
                        persons of color. See Bernstein (<ref target="#bernstein2011">2011</ref>),
                        Lowe (<ref target="#lower2015">2015</ref>), Stoler (<ref
                            target="#stoler2010">2010</ref>), and Jim Hubbard and Sarah Schulman in
                        the ACT UP Oral History Project, for instance. This class acknowledged their
                        work, but it engaged specifically with the absence of the nonhuman
                            <soCalled>voice</soCalled> in cultural heritage archives.</note> Given
                    our thematic interest in 2017 in EH, we wanted instead to explore how artists
                    grapple with archival <soCalled>heritage futures</soCalled> of nonhuman extinct
                    animal lore <ptr target="#nowviskie2018"/>
                    <ptr target="#nowviskie2019"/>.</p>
                <figure>
                    <head>A video installation by Krista Caballero with sound by Frank Ekeberg from
                            <title rend="italic">Birding the Futures: Lab Series</title> (2017) at
                        Kunsthall Trondheim.</head>
                    <figDesc>A cover image for the video featuring several gray birds.</figDesc>
                    <graphic url="resources/images/figure03.png" style="height: 300px;"/>
                </figure>
                <p>To this end, we turned to one of two archival digital art projects exhibited at
                    KT, Krista Caballero and Frank Ekeberg’s <title rend="italic">Birding the
                        Future: Lab Series</title> (2017), a mournful project on avian storytelling
                    and species extinction (Figures 4–5).<note>For a discussion of another nonhuman
                        species extinction archival installation by Heldén and Jonson (2017), see
                        Musiol (<ref target="#musiol2020">2020, 269–72</ref>).</note> This archival
                    installation used visual projections and an ambisonic speaker setup to
                    spatialize extinct and nonextinct bird sounds (Figure 3) which enveloped
                    visitors in an imagined, impossible sonic landscape of zebra finches — common
                    lab birds of our era — and of the extinct Hawaiian Kauaʻi ʻōʻō honeyeater birds.
                    The installation also activated multiple senses — sight, touch, hearing —
                    immersing visitors in historical and speculative sounds within this archive and
                    a transmedia elegy for the biodiversity, soundscape, and cultural lore lost. For
                    instance, participants watched oversized, looped footage of distraught finches
                    handled with lab instruments in an ornithological laboratory (Figures 3–4) while
                    immersed in the archival and speculative soundscape. But while the video
                    projection was consumed more passively, visitors also played with vintage
                    stereoscopes, examining Krista Caballero’s composite cards and their different
                    visual and tactile handling of human-avian stories (Figure 4).<note>Each card
                        displayed images of different bird species, and ornithological and cultural
                        information about them — including poetry and other cultural lore associated
                        with different migratory birds in the different regions through which they
                        migrate.</note> This transformed the gallery into a historic and imaginary,
                    multisensory, dynamic, participatory archive<note>Many digital archives are
                        participatory and crowdsourced. However, here the participation, while
                        collective, was also corporeal, intimate, and individual first.</note>
                    eliciting different ways of hearing, feeling, reading about the transspecies
                    entanglements (see Figures 4 and 5).</p>
                <figure>
                    <head>Playing with stereoscopes and a stereograph from <title rend="italic"
                            >Birding the Future: Lab Series</title> (2017) Lab Series, 2017. Photo
                        by Krista Caballero / Kunsthall Trondheim.</head>
                    <figDesc>A person holds a stereoscope at an exhibit.</figDesc>
                    <graphic url="resources/images/figure04.jpg" style="height: 300px;"/>
                </figure>
                <p>Like <title rend="italic">Unknown Giants</title> (2017), <title rend="italic"
                        >Birding the Future’s</title> (2017) archive depended on various digital and
                    new and old media technology, such as hearing- and vision-enhancing analog and
                    digital tools — video projectors; vintage stereoscopes; composite illustrations
                    based on images taken with digital cameras and then processed with Adobe Pro,
                    Photoshop, and Illustrator; as well as the vector-based amplitude panning
                    algorithm; a multichannel audio (ambisonic) sound spatialization system; and a
                    Raspberry Pis setup — to collapse the temporal distinctions between the
                    irreversible past, the now of the exhibit, and the anticipated future. But their
                    use of sound, visual, and computer technologies was not simply functional and
                    prosthetic — enhancing human vision and hearing — but epistemological,
                    speculative, performative, and <soCalled>scriptive</soCalled>
                    <ptr target="#bernstein2011"/>. To Bernstein (<ref target="#bernstein2011">2011,
                        12, 69–91</ref>), archival work is often a feat of forensic <emph>and</emph>
                    performative imagination about how historical objects were and
                        <emph>might</emph> have been used. If what no longer is can only be imagined
                    and speculated about, the installation reminded us that imagination and
                    performance are also indispensable, if neglected, <emph>research</emph> skills,
                    and that technology can enable this complex understanding of research.</p>
                <p>Such complex, multilayered, conflicting use of technology made students
                    instantaneously aware of its obtrusive presence, of technologies’ histories, and
                    of their speculative power in this archive (something we had been trying to
                    expose in other DH classes, but with less success). Eirik Klakegg Thorsen wrote,
                    for instance, that the installation offered <quote rend="inline">a great example
                        of how technology can both be a distraction and the only possible way to
                        really <emph>imagine a historical moment</emph> [my emphasis].</quote> He
                    continued: <quote rend="block">I thought that the stereoscope took some of the
                        focus away from the extinct birds and drew the focus more over on the actual
                        technology itself. If the speakers and video were . . . placed in a dark
                        room where one could have focused solely on the sound and picture (or only
                        sound), and tried to imagine the significance of why they [birds and their
                        sounds] are gone, and not get distracted (by the first pair of stereoscopes
                        I have touched since my childhood), I think the experience would have been
                        even more powerful. But then, the artwork would have been much darker,
                        without much hope, and the story would have been completely different. The
                        digital sound and video of the birds show how digital technology may be the
                        only possible way to archive some types [of] <emph>historical moments</emph>
                        [my emphasis]. One could probably argue that it would be possible to paint a
                        lifelike picture of the birds and maybe even describe a sound by the use of
                        words and musical <soCalled>notations,</soCalled> but I would argue that, at
                        least for the sound, it would not be possible to <emph>do the imagination
                            without the technology</emph> . . . (Eirik Klakegg Thorsen, November 1,
                        2017; my emphasis)</quote></p>
                <p>While DH often engages in more positivist forensic archival work, in this
                    installation, vintage and new technology (stereoscopes and turn-of-the-century
                    recordings) in particular operated as <soCalled>scriptive</soCalled> historical
                    objects <ptr target="#bernstein2011"/>, inviting audiences to touch and use them
                    to imagine ways in which they had been used historically, replicating ways of
                    seeing and hearing <soCalled>nature</soCalled> at the beginning of the previous
                    and in our century. Just as our students did not initially consider that
                    storytelling might take on transmedia forms, or that algorithms and magnolias
                    can become poetic partners in crime, their initial understanding of
                    history-making and archives derived from their trust in an objective and static
                    textual record of human experience.<note>Of course, our Norwegian students had
                        different understandings of the objectivity of archives than did Indigenous
                        Sámis or (im)migrant participants of our classes.</note> Stereoscopic
                    technology challenged such views; it produced a sense of archival
                    multidimensionality and embodiment as it layered different genres and realms of
                    touchable knowledge (science, cards, visual art, and transnational poetry)
                    across time but also encouraged a performative, multisensory,
                    digital-tools-mediated engagement with the archive (Figure 4).</p>
                <p>Like <title rend="italic">Unknown Giants</title>, <title rend="italic">Birding
                        the Future</title> activated an embodied historical, fleshy, archival
                    sensorium; foregrounded multipurpose and multimodal affordances of digital and
                    analog technology and art; and revealed the critical force of affect produced by
                    immersive visual, sound, and digital tools. Moreover, participants also became
                    attentive to the challenges of creating non- or trans-human stories archives,
                    wondering how one can acknowledge the agency and <soCalled>voice</soCalled> of
                    nonhuman <soCalled>others</soCalled> when these extend beyond human cognitive
                    capacity. Moreover, this archival installation managed to raise with course
                    participants the important questions in literary and D&amp;EH studies about
                    access and presence in archives. Who belongs in a <soCalled>heritage
                        future</soCalled>
                    <ptr target="#nowviskie2018"/>? How can we preserve, display, care for nonhuman
                    lore, without using violent practices and instruments of captivity (Figure 4)?
                    We also wondered what constitutes ethical <soCalled>collaboration,</soCalled>
                    storytelling, archival evidence, or historical <soCalled>heritage</soCalled> in
                    that context. Ultimately, students and community residents came away from the
                    installation with a different understanding of the role they can play in the
                    archives and in the networks of ecological preservation, interpretation, and
                    care.</p>
            </div>
            <div>
                <head>Prototyping Theory Designs<note>Henry Mainsah contributed to the drafting of
                        this section and led the workshops described herein.</note></head>
                <p><soCalled>Experiential prototyping,</soCalled> according to Nancy Mauro-Flude
                        (<ref target="#mauroflude2017">2017</ref>), is a
                        <soCalled>dynamic</soCalled> and <soCalled>performative</soCalled> practice
                    that sits <quote rend="inline">at the intersection of hands-on practice and
                        critical making</quote> (<ref target="#mauroflude2017">167</ref>). It is a
                    creative community-building practice, and it allows us to examine the material,
                    futuristic, and ethical consequences of technological design. During the
                    concluding sections of our courses, we re-turned to reflection in participatory
                    prototyping workshops, following models by Ackerman and Richert (<ref
                        target="#ackerman2017">2017</ref>) in their biosensing poetry and art,
                    Caballero and Ekeberg’s (<ref target="#caballero2017">2017</ref>) audiovisual
                    speculative archive, and biotechnological blurring in Lee (<ref
                        target="#lee2017">2017</ref>). Led by Henry Mainsah, we experimented with
                    critical design prototyping to speculate about ideas and things <quote
                        rend="inline">which do not yet exist</quote>
                    <ptr target="#burdick2015" loc="14"/>
                    <ptr target="#mauroflude2016"/>
                    <ptr target="#mauroflude2017"/>. In order to achieve that, we borrowed elements
                    of design studio pedagogy, especially the format of <soCalled>design
                        charrettes,</soCalled> intensive and <soCalled>scaffolded</soCalled>
                    activities designed to help with <quote rend="inline">giving material form to
                        theoretical ideas, and developing and critiquing proposed solutions</quote>
                    <ptr target="#howard2014"/>.</p>
                <figure>
                    <head>Prepping for provotyping with Henry Mainsah. Photo by Gulabuddin
                        Sukhanwar. Used with permission.</head>
                    <figDesc>Over a dozen people sitting around a table in a work space.</figDesc>
                    <graphic url="resources/images/figure05.png" style="height: 300px;"/>
                </figure>
                <p>In his previous work, Mainsah had engaged in such critical digital design
                    thinking and co-making, using in his pedagogical work with students, for
                    instance, speculative Twitterbots, which aimed to disrupt debates about the
                    environment and climate change denial on Twitter. He also incorporated WATCHA, a
                        <quote rend="inline">fictive <emph>disobedient</emph> wearable object [my
                        emphasis]</quote>
                    <ptr target="#morrison2015" loc="n.pag."/>, which plays with the quantified
                    self, the internet-of-things, and self-surveillance culture. Using WATCHA, a
                        <soCalled>design fiction</soCalled> artifact <ptr target="#morrison2015"
                        loc="n.pag."/> that <quote rend="inline">tracks time not as we know it as a
                        man-made construct, but as a feeling,</quote> introduced students to
                    speculative methods of research, helping them investigate <quote rend="inline"
                        >the relations between humans and technological products [in] their everyday
                        use,</quote> and reflect on different understandings <emph>and</emph>
                    sensations of time (Henry Mainsah, personal communication, July 28, 2021).
                    Similarly, his prototyping D&amp;EH workshops at NTNU aimed to explore the
                    reflective and the speculative capacity, as well as the community-building
                    potential of the prototyping process. Mainsah drew specifically from the work on
                        <soCalled>provotypes,</soCalled> that is, prototypes that aim to make
                    cultural claims, <quote rend="inline">interrupt people’s thinking,</quote> and
                        <soCalled>astonish</soCalled> or <soCalled>disturb</soCalled> them <ptr
                        target="#ruecker2015" loc="9"/>.</p>
                <p>In the first workshop, we worked with course themes, texts, and exhibition
                    keywords (symbiosis, transspecies storytelling, extinction, toxicity, time,
                    extraction, etc.). First, we gathered textual and physical materials on the
                    subject. Its delightful list of D&amp;EH ephemera included a humanoid robot’s
                    Norwegian citizenship test, initiated by Minh Chau Pham; a toxic <quote
                        rend="inline"><emph>concept</emph> Fake news [my emphasis],</quote> which,
                    Arnt Furunes argued, <quote rend="inline">embodies the
                            <emph>technological</emph> manipulation of data, misrepresentation of
                        fact, rhetoric and speculation, to make up falsehoods, twisted truths,
                        monsters and ghosts out of voices [my emphasis]</quote>; Karoline Johansen’s
                    pair of socks (!), called <title rend="quotes">Leftover yarn project – not
                        waste</title>; Øystein Bjørklund-Lassen’s picture of <title rend="quotes">El
                        Pulpo Mecanico, a mutant-vehicle</title>;<note>All commented on course blog
                        on November 9, 2017.</note> and Nina Vitashenko’s <title rend="quotes">bag
                        of CRISPRs</title> (November 16, 2017). Then, in small groups, we co-wrote
                    short curatorial statements about them and sketched <soCalled>rapid
                        prototypes</soCalled> of our inventions that <quote rend="inline">could
                        raise awareness, stimulate discussion, or provoke debate about an important
                        ecological issue.</quote><note>Prototyping Environmental Humanities Brief
                        handout.</note> Finally, we presented them to a wider audience and reflected
                    on them on our blog.<note>Prototyping Environmental Humanities Brief
                        handout.</note> One of our digital toxicity <soCalled>provotypes</soCalled>
                    <ptr target="#ruecker2015" loc="9"/> was an eerily familiar Fake News
                    Cockatiel®©, described as <quote rend="inline">an amalgamation of . . . an
                        internet-connected artificial-intelligence voice, reminiscent of Apple’s
                        Siri and Amazon’s Alexa, in a plastic housing shaped like a
                        cockatiel.</quote>
                    <quote rend="inline">Its main function,</quote> the design group representative
                    explained, was <quote rend="inline">to trawl the net for fake news to recite to
                        its owner. The device [was] voice operated, [with] redundant buttons and . .
                        . a set of equally redundant spare buttons. The Fake News Cockatiel ®© [was]
                        also fully ambulatory; it would creep around at night, seeking new vantage
                        points from which to more effectively misinform . . .</quote> (Arnt Furunes,
                    November 9, 2017).</p>
                <p>The second workshop, with a different group, focused explicitly on theory, and
                    the task was to prototype futuristic theory devices, some eerily reminiscent of
                    Slavoj Žižek’s <soCalled>theory glasses,</soCalled> that could instantly <quote
                        rend="inline">generate a radical analysis of a cultural
                        text.</quote><note>Prototyping Digital Humanities Brief handout.</note> In
                    both, we followed Burdick’s (<ref target="#burdick2015">2015, 15</ref>)
                    invitation <quote rend="inline">[t]o identify processes or methods specific to
                        the challenge of designing Digital Humanities’ futures</quote> and to blend
                        <quote rend="inline">the generative — methods that look forward, asking
                            <q>what if?</q></quote> and <quote rend="inline">the reflective ones
                        that reveal or critique <q>what is.</q></quote> In Burdick’s (<ref
                        target="#burdick2015">2015, 15</ref>) view, participants <quote
                        rend="inline">can do both at the same time</quote> when they draw <quote
                        rend="inline">from two seemingly divergent conceptual domains, future
                        visioning and critical theory.</quote></p>
                <p>In both workshops, hackneyed tech buzzwords — rapid prototyping, innovation,
                    invention, disruption — so cliché and common in DH, at NTNU and beyond, as well
                    as ephemeral concepts, tools, and environmental concerns, were brought together
                    and played with critically, tongue-in-cheek. As participants scrutinized and
                    challenged them in their <soCalled>provotypes</soCalled>
                    <ptr target="#ruecker2015" loc="9"/> they also reflected on the questions their
                    speculative inventions invited or suppressed, the potential users they would
                    gain or lose, and the troublesome issue of legal and commercial ownership.
                    Again, the emphasis on experimentation and its consequences was key, <quote
                        rend="inline">enabl[ing]</quote> students to <quote rend="inline">unravel[]
                        the tangled mess of ideology, narrative, and possibility</quote> and to
                        <quote rend="inline">reflect upon their learning, diagnose their design
                        process, and map their impact as designers</quote>
                    <ptr target="#ward2015" loc="231"/>. The workshop evaluations supported Ward’s
                    observations and included numerous meditations not simply on the prototyped
                    object or concepts but on the importance of the process and the playful and
                    grave ramifications of speculative designs.<note>All were included in an
                        anonymous DEH Discussion + Workshop Reflection assessment conducted between
                        October 30 and 31, 2017; results are publicly available at NTNU.</note>
                    Participants also noted the expanded understanding of the impact of digital
                    technology on their disciplinary and theoretical vocabulary, and on their
                    interpretative practices. Foregrounding the speculative, poetic, critical, and
                    philosophical potency of digital tools concretized for us and course
                    participants the idea that ethics and theory are digital building blocks — and
                    that they are the building blocks that are often missing. Ultimately,
                    speculative prototyping, a workshop activity enabling creative, transmodal
                    (sonic, somatic, tactile, kinetic, and textual) practices, became a framing
                    metaphor for our pedagogical work within DH <ptr target="#mauroflude2017"/>
                    <ptr target="#mauroflude2019"/>, giving a name to our byzantine D&amp;EH
                    teaching efforts and this article itself.</p>
            </div>
            <div>
                <head>Reflection</head>
                <p>In our context, institutionalized, <soCalled>semi-normal[ized]</soCalled> DH,
                    unlike in critical internet or media studies, which celebrate new textual
                    modalities, immersive, transmodal narration, and the poetics and theatre of the
                    digital <ptr target="#mauroflude2016"/>, <soCalled>semi-normal[ized]</soCalled>
                    DH in our institutional context often excludes emergent twentieth- and
                    twenty-first-century digital art, poetry, and storytelling from the curricula
                        <ptr target="#ackerman2017"/>
                    <ptr target="#underwood2019" loc="96"/>. Critical media art has much to teach
                    word- and print-focused DH literary analytics, then, especially in terms of
                    fostering noninstrumentalist experimentation with aesthetics and appreciation
                    for <quote rend="inline">creative exuberance and innovative form</quote>
                    <ptr target="#hayles2013" loc="xiv"/>. Moreover, Risam et al. (<ref
                        target="#risam2017">2017</ref>) are right to point out the public mission
                    obligation, especially at public-mission-oriented institutions, to attend to the
                    digital and media literacy needs of undergraduate students. Institutional DH
                    infrastructure, when available at all, is often built so as to neglect the needs
                    of students whose career paths lie outside doctoral research and are instead
                    often in cultural sectors, in public education classrooms, and local
                    communities. DH’s focus on <quote rend="inline">logocentric practice[s]</quote>
                    <ptr target="#clement2016" loc="534"/> and on systematic and deliverable
                    projects is, of course, warranted, needed, and should not be avoided, but the
                    somatic, affective, creative, poetic, or speculative digital design practices
                    that often escape <quote rend="inline">the precision-nested scales</quote> of DH
                    deserve attention and space, too <ptr target="#tsing2012" loc="505"/>. And so
                    does the emphasis on theory, as a design element. And on artistic practice and
                    performative methods. Engaging in critical design processes and art-centered
                    pedagogical activities re-centers on the theoretical, methodological, and
                    ethical dilemmas of the humanities, including digital and environmental ones, of
                    liberal arts, and makes these <emph>matter</emph> in an undergraduate classroom
                    and in the community <ptr target="#sack2019"/>.</p>
                <p>Moreover, if theory and ethics are to shape design, we must make more room for
                    them, if little of both is available at the undergraduate and pre-PhD levels
                    elsewhere in our institutional setting in DH, humanities, more broadly, and in
                    computer / information science training, alike. After all, scholars and academic
                    and industry practitioners insist that critical race, disability studies, queer
                    theory, or environmental justice praxis are foundational to digital literacy and
                    are <soCalled>computing</soCalled> or design <soCalled>problem[s]</soCalled>
                    themselves yet to be tackled <ptr target="#posner2016" loc="14"/>
                    <ptr target="#hunter2019"/>
                    <ptr target="#noble2019"/>
                    <ptr target="#mauroflude2016"/>
                    <ptr target="#mauroflude2019"/>. Wachter-Boettcher (<ref target="#wachter2017"
                        >2017</ref>) writes explicitly of lethal <quote rend="inline">threats of
                        toxic tech,</quote> of <quote rend="inline">biased algorithms</quote> and
                    racist and <quote rend="inline">sexist apps,</quote> and such <quote
                        rend="inline">toxic tech</quote> is seen as a direct human rights and social
                    justice threat <ptr target="#algorithmic2020"/>. If, in practice, <quote
                        rend="inline">safety and ethics</quote> are <quote rend="inline"
                        >specialties, rather than the foundations of . . . design</quote> for <quote
                        rend="inline">[s]oftware engineers,</quote> who still <quote rend="inline"
                        >believe they just need to learn to code, change the world, disrupt
                        something,</quote> without <quote rend="inline">the responsibility that
                        comes with building things . . .</quote>
                    <ptr target="#zunger2018" loc="n. pag."/>, we should acknowledge that, locally,
                    critical theory and ethics often are the scarcest and most frequently missing
                    resources in DH <ptr target="#hunter2019"/>
                    <ptr target="#posner2016"/>. If we are to explore the noninstrumentalist
                    potential of D&amp;EH, we have to make it our central pedagogical focus.
                    Agonizing over inaccessibility of DH infrastructure — hardware, software, DH
                    tools training, library access, tech support availability, digital
                    accessibility, and more — is a crucial consideration. But if we decide to
                    explore and nurture <quote rend="inline">the speculative inventiveness of
                        design</quote>
                    <ptr target="#burdick2015" loc="14"/>, we cannot forget that critical theory
                    instruction within DH matters, too, and that it is often absent — its absence a
                    building block of toxic hardware that we build and the DH projects we fund.</p>
                <p>Critical design and mixmedia art practices already tackle the human–machine
                    interaction through the lens of critical theory and art, often literate and
                    performance arts, and engage with ethics, reflection, social critique, and
                        <quote rend="inline">the speech of the body,</quote> as foundational, not
                    peripheral, components of knowledge-making <ptr target="#manning2007" loc="9"/>.
                    For us, Mauro-Flude’s (<ref target="#mauroflude2019">2019</ref>) digital
                    practice-based theory of <quote rend="inline">performing the internet,</quote>
                    proved essential. In her view, nondeterministic, disobedient use of digital
                    tools it requires shifting away from the notion of <soCalled>use</soCalled> of
                    digital tools to the practice of, in our case, biodigital, speculative,
                    immersive-reflective <soCalled>performance.</soCalled> Understanding digital
                    tools as performative and sensorial instruments, or as Antonisz did, seeing
                    technology, broadly, as an expressive <quote rend="inline">form of art,</quote>
                    we have realized, may be another aspect of digital literacy and theory we are
                    not teaching, but we should <ptr target="#kordjakpiotrowska2013"/>. If we open
                    D&amp;EH pedagogy to embrace the ephemeral, immersive, performative, questioning
                    uses of technology, we may be able to imagine and cocreate other, noncorporate
                    models of digital <soCalled>arts of living</soCalled> and embodied and
                    meditative bio-sociality <ptr target="#tsing2017"/>
                    <ptr target="#mauroflude2017" loc="169"/>.</p>
                <p>Our D&amp;EH initiatives depended on existing art and knowledge networks of
                    collaboration, within and <emph>outside</emph> academia, to fulfill this utopian
                    aspiration, while also addressing specific and practical institutional needs and
                    gaps <ptr target="#musiol2021"/>. Therefore, using art modes of immersive
                    inquiry within D&amp;EH knowledge- and theory-making might not work in other
                    institutional contexts, and with different literature, art, critical theory, or
                    DH instruction traditions; we certainly do not propose it as a replacement for a
                    more instrumental DH curriculum. However, prototyping immersive D&amp;EH has
                    opened unexpected portals for us, which itself may be instructive for educators
                    and scholars interested in digital aesthetics and the noninstrumental potential
                    of D&amp;EH. Working in the immersive environment at KT, for instance, brought
                    debates about the place of ethics, theory, and transmedia aesthetics back into
                    to the D&amp;EH literature classroom. It also helped students recognize that
                    these conversations take place outside the university, too, and that they
                    themselves can <emph>play</emph> an important part in them. Moreover, pushing
                        <quote rend="inline">beyond the word</quote> led us to explore digital
                    technology and the human/nonhuman body as <quote rend="inline">thinking,
                        feeling</quote> interfaces, and <emph>experience</emph> viscerally,
                    collectively and individually, the expressive affordances of D&amp;EH. This, in
                    turn, emboldened us to further experiment with contemplative trans-human
                    co-creation <ptr target="#manning2007" loc="9"/>. Ultimately, as dutiful
                    students of critical and public pedagogy ourselves <ptr target="#freire1993"/>
                    <ptr target="#giroux1988"/>
                    <ptr target="#risam2019"/>
                    <ptr target="#risam2017"/>
                    <ptr target="#sandlin2010"/>, together with Caballero, Mainsah, Armiero, Faurby,
                    Dush, KT, and student/participants, we nurtured the expanded classroom as a
                    complex ecosystem: not only as a skills and content transit zone, but as an
                        <soCalled>enchanted</soCalled> social space, a playful and a serious stage,
                    a <quote rend="inline">multispecies salon,</quote> a sensorial bio-cultural
                    laboratory in which the creative practices of knowledge-making, care, archival
                    research, collaboration, can be <emph>felt</emph>, rehearsed, performed,
                    contemplated, and reimagined <ptr target="#kraus2019"/>
                    <ptr target="#kirksey2014"/>.</p>
            </div>
            <div>
                <head>Acknowledgements</head>
                <p>I thank Kari Kraus, Radhika Gajjala, and Nancy Mauro-Flude for modeling creative,
                    critical DH at Futurescapes in 2016 and beyond; Kunsthall Trondheim (KT)’s
                    Helena Holmberg, Carl Faurby, and Katrine Elise Pedersen, for their generous
                    collaboration on D&amp;EH curriculum; Dan Richert, Amanda Ackerman, Krista
                    Caballero, and Frank Ekeberg, for generously sharing their art production notes
                    and reflections; Marco Armiero, Stephanie Le Manager, Kyle Whyte, and Elaine
                    Gan, Anna Tsing, Heather Swanson, and Nils Bubandt, for inspiring the 2017 EH
                    experiments and syllabus; Armiero, Sissel Bergh, Caballero, Henry Mainsah, and
                    Lisa Dush, for their onsite workshops; the NTNU for Refugees / Academic Guest
                    Network and Adria Sharman and the Trondheim Kommune, which supported inclusion
                    of refugee/immigrant academics, and secured course book access; NTNU’s
                    Humanities Faculty, for the pedagogical innovation grant that brought Henry
                    Mainsah’s D&amp;EH prototyping workshops to campus; Henry Mainsah, for his work
                    on the <soCalled>povotyping</soCalled> part of the article; NTNU ARTEC’s Andrew
                    Perkis, for supporting transmedia humanities bordercrossings and public
                    workshops; and most important, students Eirik Klakegg Thorsen, Arnt Skoge
                    Furunes, Ida Tevik Haugen, Gulabuddin Sukhanwar, and Mats Øien, for sharing
                    their work in this article, and, Leila Arghavani, Øystein Bjørklund-Lassen,
                    Ingrid Hareland Bustad, Du Cheng, Eira Larsen, Arnt Skoge Furunes, Birna Ósk
                    Gunnarsdottir, Leni Hansen, Rasha Hasan, Tuva Holthe-Berg, Synne Pedersen
                    Kåsbøl, Karoline Johansen, Daniel André Johansen, Sunniva Kennedy, Viktor Okpe,
                    Minh Chau Nguyen Pham, Sondre Sæterbø, Nina Vitashenkova, and other NTNU- and
                    Trondheim-based writers, artists, and participants, for theorizing and
                    prototyping D&amp;EH together.</p>
            </div>
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