Volume 4 Number 1
The Landscape of Digital Humanities
Abstract
The digital humanities is increasingly becoming a “buzzword”, and there is more and more talk about a broadly conceived, inclusive digital humanities. The field is expanding and at the same time being negotiated, and this article explores the idea of a broadly conceived landscape of digital humanities in some depth. It is argued that awareness across this landscape is important to the future of the field. The study starts out from typologies of digital humanities, a “flythrough” of the landscape, and a discussion of what being a digital humanist entails. The second part is an exploration of four concrete encounters: ACTLab at University of Texas at Austin, the Humanities Arts Science Technology Advanced Collaboratory (HASTAC), the Humanities Computing Program at the University of Alberta, and Internet Studies. In the third part of the article, it is suggested that a model based on paradigmatic modes of engagement between the humanities and information technology can help chart and understand the digital humanities. The modes of engagement analyzed are technology as a tool, study object, expressive medium, exploratory laboratory and activist venue.
Introduction
Outline
Part I: Exploring the Digital Humanities
Introduction
Typologies of the Digital Humanities
In a time of paradigm shifts, moral and political treachery, historical amnesia, and psychic and spiritual turmoil, humanistic issues are central — if only funding agencies, media interests, and we humanists ourselves will recognize the momentousness of this era for our discipline and take seriously the need for our intellectual centrality. [Davidson 2008, 715]
The kinds of articulation that emerge have strong implications for the future: will the Digital Humanities become a separate field whose interests are increasingly remote from the Traditional Humanities, or will it on the contrary become so deeply entwined with questions of hermeneutic interpretation that no self-respecting Traditional scholar could remain ignorant of its results? If the Digital Humanities were to spin off into an entirely separate field, the future trajectory of the Traditional Humanities would be affected as well. Obviously, this is a political as well as an intellectual issue. In the case of radical divergence (which I think would be a tragic mistake), one might expect turf battles, competition for funding, changing disciplinary boundaries, and shifting academic prestige. [Hayles Forthcoming PMLA]
The Diverse Territory of Digital Humanities
Digital Humanities is not a unified field but an array of convergent practices that explore a universe in which: a) print is no longer the exclusive or the normative medium in which knowledge is produced and/or disseminated; instead, print finds itself absorbed into new, multimedia configurations; and b) digital tools, techniques, and media have altered the production and dissemination of knowledge in the arts, human and social sciences. [original emphasis] [Presner, Todd, et al. 2009]
Digital humanities is a diverse and still emerging field that encompasses the practice of humanities research in and through information technology, and the exploration of how the humanities may evolve through their engagement with technology, media, and computational methods. [DHQ About]
The digital humanities, then, and their interdisciplinary core found in the field of humanities computing, have a long and dynamic history best illustrated by examination of the locations at which specific disciplinary practices intersect with computation. [Schreibman et al. 2004, xxiv]
It follows that the consequences and implications of digital media for research into cultural studies themes, problematic, and questions cannot be explored simply by using the recognized, legitimate, preconstituted, disciplinary forms of knowledge: literary studies, philosophy, sociology, history, psychoanalysis, and so on. Digital media change the very nature of such disciplines, rending them “unrecognizable” as Derrida says of psychoanalysis. [Hall 2008, 81]
I don't know how Brett Bobley or others might answer this but I don't actually find disciplines tragic . . . just in need of major refurbishing and a good dose of introspection about what it is they do, how willing they are to be irrelevant to a larger world, how they fight their declining (in the humanities) numbers, and how urgently they reconsider their shape and importance in the light of the new, global forms of knowledge being produced everywhere around them, and changing the timelines and the geography of knowledge production. It is such an exciting time and I wish more in the humanities grasped the implications of what this new time means for the shape of our many fields and inter-fields. [Davidson 2009]
Two Types of Digital Humanities
The increasing importance assumed by digital technologies in contemporary culture has given rise to new forms of scholarly inquiry, new ways to assess and to organize humanistic knowledge, and new forms of cultural communication. The very questions that the humanities disciplines ask have changed. How have reading and writing changed in the digital era? What new forms of cultural expression emerge with the advent of the digital age and how do they build upon or break with the old? How should we assess the ethical and political implications of digital technologies? What kinds of tools do we have or do we need to develop in order to make sense of and/or to take advantage of these new technologies? [Interdisciplinary Studies in Humanities]
The digital humanities comprise the study of what happens at the intersection of computing tools with cultural artefacts of all kinds. This study begins where basic familiarity with standard software ends. It probes how these common tools may be used to make new knowledge from our cultural inheritance and from the contemporary world. It equips students to analyze problems in terms of digital methods, choose those best for the job at hand, apply them creatively and assess the results. It teaches students to use computing as an instrument to investigate how we know what we know, hence to strengthen and extend our knowledge of the world past and present. [Centre for Computing in the Humanities]
Perspectives from Library and Information Science
A digital humanities center is an entity where new media and technologies are used for humanities-based research, teaching, and intellectual engagement and experimentation. The goals of the center are to further humanities scholarship, create new forms of knowledge, and explore technology’s impact on humanities-based disciplines. [Zorich 2008]
- Builds digital collections as scholarly or teaching resources,
- Creates tools for authoring, building digital collections, analyzing collections, data or research processes, managing the research process,
- Uses digital collections and analytical tools to generate new intellectual products,
- Offers digital humanities training,
- Offers lectures, programs, conferences or seminars on digital humanities topics,
- Has its own academic appointments and staffing,
- Provides collegial support for and collaboration with members of other academic departments at the home institution,
- Provides collegial support for and collaboration with members of other academic departments, organizations or projects outside the home institution,
- Conducts research in humanities and humanities computing (digital scholarship),
- Creates a zone of experimentation and innovation for humanists,
- Serves as an information portal for a particular humanities discipline,
- Serves as a repository for humanities-based digital collections, and
- Provides technology solutions to humanities departments.
Cyberculture Studies and Critical Digital Studies
Critical cyberculture studies is, in its most basic form, a critical approach to new media and the contexts that shape and inform them. Its focus is not merely the Internet and the Web, but rather, all forms of networked media and culture that surround us today, not to mention those that will surround us tomorrow. Like cultural studies, critical cyberculture studies strives to locate its object of study within various overlapping contexts, including capitalism, consumerism and commodification, cultural difference, and the militarization of everyday life. [Silver 2006, 6]
From the spectacular emergence of new media innovations such as blogging, podcasting, flashmobs, mashups, and RSS feeds to video-sharing websites (MySpace, YouTube), Wikipedia, and massively multiplayer online role-playing games (MMORPGs), the how and what we know of contemporary society, culture and politics is continuously being creatively transformed by strikingly original developments in technologies of digital communication. To the challenge of understanding the implications of technological innovations, Critical Digital Studies responds by developing a new method of critical digital studies: its scope — full-spectrum knowledge of the digital future; its method — media archaeology; its practice — crossing boundaries; and its goal — bending the digital future in the direction of creative uncertainty. [Kroker & Kroker 2008, 1]
Digital Humanities as Activism and Artistic Practice
Three years ago, on visiting day, I walked through a metal detector and into the Central California Womens' Facility. It changed my life. The stories I heard inside challenged my most basic perceptions — of our system of justice, of freedom and of responsibility. Walk with me across this boundary between inside and outside, bare-life and human-life, and listen to Public Secrets. [Daniel 2007]
Digital Humanists and Digital Humanities
Here the reading of digital humanities as traditional humanities computing seems rather clear, and the positioning of speculative computing outside the digital humanities would seem to contradict a very inclusive notion of the digital humanities.How different is it [speculative computing] from digital humanities? As different as night from day, text from work, and the force of controlling reason from pleasures of delightenment. [Drucker 2009a, 30]
Recently I’ve claimed “digital humanist,” though that term is arcane and hard to define. I define it as “someone with a humanities degree who’s interested in computers.” [French 2009b]
Part II: Encounters
Introduction
Encounter 1
There is a large, solid wooden table in the middle of the large, theater-like space. The very tall ceilings, the stage, stage lighting and the industry-like facility all add to the sense of performance and production space. Alongside the walls are workstations and in one end of the space is a cozy corner with couches, a bookcase and Christmas lights. The lights are dimmed and there are several simultaneous ongoing activities.
It's hard to separate the ACTLab philosophy from the studio space, and vice versa. They are co-emergent languages. The ACTLab studio is the heart of our program and in its semiotics it embodies the ACTLab philosophy. [Stone 2005]
[10]ACTLab courses are concept-driven, rather than skills-driven; but we believe that theory flows from the act of making, rather than the other way around. The point of each ACTLab course is to help you define, develop, and produce a project that reflects on the social, cultural, aesthetic, political, and personal issues raised in that particular class. […] Our motto is make stuff. We offer you the opportunity to engage cutting-edge technologies, but we also encourage you to view these as tools rather than as ends in themselves. Make sure you're taking advantage of technology, rather than waking up to find that technology is taking advantage of you. That's why we encourage critical thinking, and offer you the opportunity to engage cutting-edge theory along with making. [original emphasis] [ACTLab]
[11]In the process we painted the entire space black and hung Christmas lights from the ceiling, causing neighboring faculty to complain that we were running a den of iniquity. The ACTLab's first floor plan had a seminar table in the middle of the room, and the walls lined with workstations. [ACTLab]
Like any oppositional practice, we don't just live under the codeswitching umbrella; we also live under the institutional radar, and to live under the radar you have to be small and lithe and quick. We cut our teeth on nomadics, and although we've had some hair-raising encounters with people who went to great lengths to stabilize the ACTLab identity, we're still nomadic and still about oppositional practices. [Stone 2005]
Encounter 2
It just so happens that on Sept. 29-30, SHL will be hosting an important meeting on digital humanities work which will include two sessions that might be of interest to you: one (in the late afternoon of Sept. 29) a public conversation involving the directors of SHL, the Duke Franklin center, UCHRI, and the like; the second, on the morning of Sept. 30, a closed door conversation between the leaders of several new SHL-type research centers and top industry, foundation, and museum people about potential partnerships. You would be most welcome to join either or both.
HASTAC propels collaboration to a new multi-institutional level. Headed by the leaders in humanities-technology collaboration, HASTAC commands academic attention, and harnesses the prestige and existing infrastructure of top universities, industry, foundations, and government. This leadership team is expert in managing and facilitating interdisciplinary collaboration, and several illustrative projects are already underway. By generating new funding opportunities and reward systems for multi-author and multi-disciplinary projects, HASTAC will compel universities and funders to take note of this new model of scholarship. As an integral part of this process, the HASTAC collaborative will develop, test, and disseminate HASTAC propels collaboration to a new multi-institutional level. [HASTAC Vision]
Encounter 3
“I don’t want to lose the computing connection,” one of the students (with a computer science background) said. We are discussing digital humanities as a term (relating it to humanities computing) in one of the labs of the humanities computing program at the University of Alberta in Canada. In a well-equipped lab mainly set up for computer workstation work, there was also a large table affording laptop work and meetings. I enjoyed the mixed environment as well as getting a sense of what the students were working on. One student was engaged in a facetted browsing project, another one was doing an analysis of web-based games targeted at girls, and a third one was planning a short-term project to do an international “slice” of digital humanities for a particular day.
The balance between pursuing in-depth studies in the intellectual rigours of one discipline versus a broader integration of theoretical approaches is a constant struggle. The programme committee, with consultation from departmental representatives, decided that exposure to a breadth of disciplines should be essential to the MA as a Faculty of Arts programme, but that depth of knowledge in one discipline should be a complementary priority. Students apply to do the MA in Humanities Computing through a ‘home’ department: that is, one of the existing departments in the Humanities, Social Sciences or Fine Arts. [Sinclair & Gouglas 2002, 174]
The idea is simple. Two people do text analysis together with only one person on the computer and the other directing and commenting (and typing a meta-narrative on another computer). This means that all decisions have to be discussed and negotiated which means that one is forced to reflect on what one is doing, which was the point for us. It takes longer, but you get a better result and you are forced to reflect on what you are doing […] Extreme Text Analysis, as we practiced it, was more a reflective practice, that used experiments in small text analysis to reflect on methodology and technology. [Rockwell 2008]
Encounter 4
Patrik Svensson: | My sense of internet studies (IS) is that it largely focuses on internet as a study object (no surprise of course). |
Charles Ess: | I would say more on the sorts of human/social interactions that are facilitated by the technologies and applications, FWIW — this focus is why... |
PSV: | IS is not close to the technology in the sense of being involved in much tool building. It does not typically take place in lab and studio environments. |
CE: | Correct — though occasionally there are the equivalent of controlled experiments that may use a “real” lab or something analogous. |
PSV: | My guess is also that the community at large does not have a strong sense of being part of “digital humanities” (neither in the humanities computing sense, nor in the more expansive and newer reading even if the latter would be closer I guess). |
CE: | Unfortunately, I think this is correct — unfortunately, because as someone who tries to keep abreast of both worlds, I'm convinced they have much useful and fruitful to say to one another, but as I said, apart from me and perhaps one or two other people, I don't see much in the way of bridges, much less strong interactions between the two domains. |
A good chunk of this may be the artifact of the origins of what has become called Internet Studies predominantly in the social sciences. To be sure, there is some work done from the standpoint of the humanities — critical versions of cultural studies as applied both to online interactions and the scholarship/research thereupon come to mind, as well as the applied ethics work of Internet Research Ethics. But these are areas largely not at work, so far as I can tell, in digital humanities and humanities computing. |
PSV: | There is a strand in the second type of digital humanities that is very much concerned with the future and development of the humanities (beyond the subject area) — using the digital as a vehicle I think — and my sense is that this is not part of IS to any large extent (seeing the field as potentially reforming the humanities — publication practices, tenure evaluation, collaborative work etc.). There would probably be a bit of this I guess — there seems to be a strong interdisciplinary sentiment in internet studies. |
CE: | Exactly — and again, it may reflect a resource limit, but not on “the other side”: only so many humanists to go around, and while a few become engaged with IS, more became engaged with DH. |
(It occurs to me that this in turn may in part reflect the excitement in the 1980s re. hypertext and hypermedia, which dominated at least U.S. attention — including the now venerable TLG [Thesaurus Linguae Graecae] that Willard [McCarty] worked on. That is, those of us who cut our digital teeth on hypertext and hypermedia could see very clearly how computing would radically transform our work in the humanities, so I see this as providing considerable direction and momentum in the trajectory you describe in terms of this strand of the second type of DH.) |
PSV: | Also, I do not get a sense that most internet studies researchers experiment a great deal with alternative modes of expression, multimodal installations etc. This is important to some kinds of new digital humanities — as represented in the journal Vectors among others. |
CE: | I think it's more accurate to say that they primarily study it as an artifact more than they actively experiment with it, e.g., as many people in Scandinavia, for example, so so — here, in some measure, in conjunction with a strong tradition of design. As you initially said, while more or less everyone I know in IS is tech-happy and tech-savvy — very few take this to the point of actively constructing alternative environments, etc. in the name of research. There's just so much happening before us that it's all one can do to try to research and explore the diverse social and communicative phenomena from especially (but again, not exclusively) social science perspectives... |
PSV: | Finally, there are some parts of new media like studies or initiatives (not digital humanities normally) that engage in “academic activism” — using technology to (potentially) change the world or make a political statement etc. Again, my sense is that is not a major part of IS? You may find this sentiment as part of certain kinds of cultural studies I imagine, but it does not seem to be mainstream to me in IS. |
CE: | Again, I think this is quite accurate — though a more complete picture, in my view, goes like there. A significant number of researchers and scholars in IS are motivated, to some degree or another, by what they see as the transformative potentials of new communication technologies, though this is not always apparent or overt in their work. On occasion, the commitment to progressive politics creates tensions — both with the disciplinary requirements for some version of objectivity (lots of discussion, of course, re. “positivist” notions whose ghosts will walk the halls of many departments...vis-à-vis, for example, participant-observer methodologies, etc.) and, e.g., in the case of AoIR, institutional/organizational requirements to avoid overt political stands. ICT4D [Information and communication technology for development] is a place where this can comfortably and appropriate come to expression, as well as in cultural studies of the Anglophone sort — though one of our major points of contrast and tension (not to say, conflict) at the recent AoIR conference was how more German-oriented and philosophical senses of critical theory apparently failed to take on board the more radical critiques from the standpoint of race, gender, and sexuality at home in a more Anglophone critical studies tradition. |
PSV: | I would be very thankful for any comments or clarifications! I realize that IS is not one thing, and that the above is an overgeneralization. I am so glad I met you, and with your experience, work on the edited volume etc. you are a perfect person to ask. |
CE: | I hope this helps somewhat — and again, many thanks in turn: this has been most helpful indeed for me, and I couldn't be more pleased but to have had the opportunity to start to discuss these matters with. To be sure, I like to think that the work on the Blackwell volume, along with serving on the Executive Committee of AoIR, etc., gives me something of a reasonable overview — but it also gives me the very strong sense that for any generalization/observation I may want to make, the object of my attention is in constant flux and transformation and is being studied from thousands of diverse disciplinary and cultural perspectives: what the hell do I know? |
Part III: Modes of Engagement
Introduction
Tool
In its fifty-year history, the computer so far has been a calculating machine, an electronic brain, a filing cabinet, a clerk, and a secretary. […] In the 1940s, when the brilliant and elegant John von Neumann, the brilliant and eccentric Alan Turing, and many others were designing the first programmable computers, they were not defining a new medium. They were building super-fast calculating engines to solve problems in science and engineering. [Bolter & Gromala 2003, 15]
In practice, the symbiotic machine became a problem-solving rather than a problem-posing device. For the most part, that is how the computer continues to function. Licklider’s dream remains largely unfulfilled. Perhaps transforming the computer from machine to tool, from a device that automates mundane mental tasks to one that augments critical and creative thought, is the task now facing computing humanists. [Laue 2004, 159]
We believe that a systematic use of large-scale computational analysis and interactive visualization of cultural patterns will become a major trend in cultural criticism and culture industries in the coming decades. What will happen when humanists start using interactive visualizations as a standard tool in their work, the way many scientists do already? [Manovich 2009b]
For experimenters know that the set-up is directed toward a certain problematic, and if the results are not predictable in advance, they will nonetheless fall in a certain range and register of experience. Without foregrounding some of these issues, I think we risk capitulation to neoliberalism and the university as hedge fund, to put it crudely. [LaMarre 2010]
Blindness to the rhetorical effects of design as a form of mediation (not of transmission or delivery) is an aspect of the cultural authority of mathesis that plagues the digital humanities community. [original emphasis] [Drucker 2009a, 6]
In Bradley 2005 I suggested that tool builders in the digital humanities would have better success persuading their non-digital colleagues that computers could have a significant positive benefit on their research if the tools they built fit better into how humanities scholarship is generally done, rather than if they developed new tools that were premised upon a radically different way to do things. [Bradley 2008]
To date, the digital technology used by humanities scholars has focused almost exclusively on methods of sorting, accessing, and disseminating large bodies of materials. In this respect the work has not engaged the central questions and concerns of the disciplines. It is largely seen as technical and pre-critical, the occupation of librarians, and archivists, and editors. The general field of humanities education and scholarship will not take up the use of digital technology in any significant way until one can clearly demonstrate that these tools have important contributions to make to the exploration and explanation of aesthetic works. [McGann 2002]
Study Object
It is easy to see, in hindsight, how disciplines professionalized and specialized objects of analysis. To say that such objects were (under the older regime) disciplinarily driven is to say that disciplinary demands — historical and textual, institutional and official, methodological and epistemological — determined which were legitimate for analysis. [Davidson & Goldberg 2004a, 49]
Drucker emphasizes the codependent nature of that identity. One interesting question is how and if these codependent identities and diffused objects of analysis are manifested in the digital humanities work that primarily see the digital as a study object.Traditional humanistic work assumes its object. A book, poem, text, image, or artifact, no matter how embedded in social production or psychoanalytic tangles, is usually assumed to have a discrete, bounded identity. [Drucker 2009a, 28]
The description above must be taken to be a fairly authoritarian as it appears on the main “about” page on the organization’s website. Moreover, it is interesting to see that the research promoted is described as “independent from trauditional disciplines.” While we should not read too much into this, it is somewhat telling that the perspective presented is one of alleged independence rather than one pointing to the interaction between the organization and associated research in the traditional disciplines (where most of the participants are probably located institutionally).The Association of Internet Researchers is an academic association dedicated to the advancement of the cross-disciplinary field of Internet studies. It is a member-based support network promoting critical and scholarly Internet research independent from traditional disciplines and existing across academic borders. [AoIR]
A trandisciplinary field is one defined by the globality of its object of study, combined with the complex, emergent, and changing nature of that object (Genosko, 2002, p. 26). The very nature of the Internet as an object of study is its incomprehensibility as a whole from disciplinary or interdisciplinary perspectives. [Hunsinger 2005, 277]
In the indisciplined approach, there is no importance attached to unity of perspective or method because there is no need to engage in exclusionary boundary work. There is only a shared commitment to the importance of systematically analyzing a new phenomenon, even if that phenomenon changes. [Shrum 2005, 274]
Internet research could become a subset telecom research, digital studies, or something else, and when it takes on the identity of the other, it will surely lose some of its current richness. [Hunsinger 2005, 278]
Expressive Medium
Nonetheless, we have been slow to explore the potential of interactive, immersive, and multimedia expression for our own thinking and scholarship, even as we dabble with such forms in our teaching. With a few exceptions, we remain content to comment about technology and media, rather than to participate more actively in constructing knowledge in and through our objects of study. [McPherson 2009a, 120]
That is, digital media, functioning as they do in the world of networked computing, often break down the boundaries we once took for granted in setting tasks for our students: the finality of composition, the identity of the author, the role of the audience, and the unity of purpose. [Rabkin 2006, 136–7]
In its growing interest in the research and instruction of multimedia art, design, and culture, therefore, humanities computing finds itself in league with the visual and performing arts in legitimizing technological practice and the creation of non-textual-only scholarly artefacts. [Mactavish & Rockwell 2006, 241]
And then, within the first two minutes, I started hearing rumblings. And then laughter. The sounds were completely irrelevant to what I was saying and I was devastated. [...] I didn't know what was going on but I kept hearing sounds that made it very clear that something was happening behind me that was the focus of everyone's attention. [Boyd 2009]
Vectors is a new, international electronic journal dedicated to expanding the potentials of academic publication via emergent and transitional media. Vectors brings together visionary scholars with cutting-edge designers and technologists to propose a thorough rethinking of the dynamic relationship of form to content in academic research, focusing on the ways technology shapes, transforms and reconfigures social and cultural relations. [Vectors Journal 2004]
In trying to understand how difference matters in the digital era, we should perhaps suspect that the very structures of our information economy (and of the code that underwrites it) look a particular way today precisely because the Civil Rights and other freedom movements happened at mid-century. Both cybernetics and Civil Rights were born in quite real ways of World War II and are caught in tight feedback loops. Certain aspects of modularity, fragmentation, and dispersion that are endemic to digital media also structure the more covert forms of racism and racial representation that categorize post-Civil Rights discourse. [McPherson 2007]
I wonder generally if the basic interactive format in some ways vitiates the force of an ongoing argument, not just in Friedberg’s project but in any project presented this way. A book, say, can be randomly accessed but also may have an argumentative spine. There is certainly a strong spine here, but I find it gets lost in the array of examples and commentary. The timeline functions as a spine of sorts, but primarily as it focuses on the history of developing technology. [Braudy 2006]
Exploratory Laboratory
Activist Venue
-empyre- facilitates critical perspectives on contemporary cross-disciplinary issues, practices and events in networked media by inviting guests -key new media artists, curators, theorists, producers and others to participate in thematic discussions. [-empyre-]
Preemptive Media is a group of artists, activists and technologists who are making their own style of beta tests, trial runs and impact assessments based on independent research. PM is most interested in emerging policies and technologies because they are contingent and malleable. The criteria and methods of PM programs are different from those run by businesses and government, and, therefore, PM gets different results. PM hopes that their inquiries create new opportunities for public discussion and alternative outcomes in the usually remote and closed world of technology-based research and development. [Preemptive Media]
In other words, the massively collaborative, search and analysis gameplay of I Love Bees was a means to an end beyond innovative entertainment. It sought to create a highly connected player-base dedicated to, and impressively capable of, defining and solving large-scale problems together. [McGonigal 2008, 203–4]
If your research were a superhero, what kind of superhero would it be? This provocative question forms the foundation of Jane McGonigal's PlaceStorming, which begins with the seemingly dubious union of academic writing and pervasive, mobile gaming. Not only does the game put the “site” back into “cite,” but it perforates the walls dividing academia and the world at large, inviting academicians to relinquish the sanctity of their written texts and gamers to play with those texts, transforming their meaning through an unlikely process of disassembly, recombination and discovery. [Vectors Journal PlaceStorming 2006]
The most adventurous niches within higher education have started to register these complexities. They have begun to expand their models of training, research, and output in keeping with the distributive nature of innovation, creation, and authorship within the knowledge economy. Among the many accompanying shifts, there is an increasing erosion of the boundary line once separating the roles of scholar, artist, and technologist, as the old means of distributing knowledge give way to far more fluid means that easily allow creative producers to function in many roles and disseminate their productions to vast, geographically disparate audiences. What has emerged are varieties of creative practice that bridge the gap between thinking and doing, between the excavation of the past and the creation of the present, based on what Aristotle referred to as phronesis: knowledge integrated with practical reasoning. [Schnapp & Shanks 2009, 146]