2007 1.1
Editorials
Welcome to Digital Humanities Quarterly
Julia Flanders, Brown University; Wendell Piez, Mulberry Technologies, Inc.; Melissa Terras, University College London
A welcome to DHQ from the editors, with a brief summary of the journal's development and goals.
Articles
Interpretative Quests in Theory and Pedagogy
Jeff Howard, University of Texas, Austin
In this paper, I extend theoretical understandings of the gaming activity and
literary form called the “quest” and its relationship to issues of interpretation,
focusing primarily on game theory with concrete examples as well as some broadly
applicable pedagogical uses of these ideas in literature classrooms. The argument
contributes to a recent theoretical and practical discussion of “quests” by scholars
of games studies such as Aarseth 2004, Juul 2005, Tosca 2003,
and Tronstad 2001. I build upon and revise these
theorists’ understandings by approaching a “quest” as a goal-oriented activity in
which players undertake a journey in search of meaning. By demonstrating
similarities between the literary traditions in which quests are central and the
practice of digital game design, I argue that quests can be better understood
theoretically and more productively used in the classroom if meaning and action are
regarded as complementary design principles instead of conflicting impulses. A
revised understanding of quests can help to mediate between games and narratives by
showing strategies by which game designers have created meaningful action, often in
ways that are either unconsciously similar to or inspired by the literary traditions
of mythology, epic, and romance. Specifically, game designers can use level design
to create labyrinthine spaces that encode thematic implications, in the tradition of
literary allegory. If these symbolic spaces are coordinated with significant
obstacles and challenges, the apparent conflict between meaning and action can be
resolved through engaging gameplay that allows players to enact a range of thematic
ideas, contributing to the ongoing replay value of a digital game. I also suggest
ways in which this understanding of quests can allow literature teachers to plan
assignments where students transform literary narratives into interpretative quests
taking the form of digital games. As a paradigmatic example, I describe one such
assignment, in which my students adapted episodes from Pynchon’s The Crying of Lot 49 into design documents and prototypes,
and I suggest some theoretical implications of its results for other instructors. By
adapting works of literature into quests, students learn to discover and create
meaning through the active exertion of cognitive and imaginative effort rather than
absorbing it passively.
"Webs of Significance": The Abraham Lincoln Historical
Digitization Project, New Technology, and the Democratization of History
Drew VandeCreek, Northern Illinois University Libraries
Lincoln/Net (http://lincoln.lib.niu.edu), a product of the Abraham Lincoln Historical
Digitization Project at Northern Illinois University Libraries, represents a new
type of historically oriented digital library resource. Like many other digital
libraries, it contains a large amount of searchable primary source materials. Like a
number of other historically oriented online resources, project staff have organized
Lincoln/Net around a specific topic, in this case Abraham Lincoln’s life and times
in antebellum Illinois. In addition to Lincoln’s own papers, the project’s databases
contain resources shedding light on his context, including letters, diaries, and
publications prepared by his peers. Unlike most historically oriented digital
libraries however, the project Web site also includes a wealth of multimedia
materials, including image, sound, video, and interactive map resources. But
Lincoln/Net is perhaps most unique in that it furnishes its users with an extensive
set of interpretive materials. This approach suggests that historians may play an
expanding role in the development of digital libraries. It can also provide them
with a badly-needed means of communicating with an audience beyond their own
scholarly community and students. This communication can facilitate what one digital
history pioneer has described as the “democratization of history,” as defined by an
expanded user group enjoying primary source materials and using them to engage in
historical thinking .
Encoding for Endangered Tibetan Texts
Linda E. Patrik, Department of Philosophy, Union College
For over a thousand years, Tibet has preserved and translated ancient Buddhist Sutras
from India, keeping the tradition of Buddhist philosophy and meditation alive long
after it died out in India by the 12th Century. Recent efforts to digitize materials
from this textual tradition offer opportunities to broaden the circulation of rare
materials to the exiled Tibetan scholarly community, but also suggest conceptual
challenges arising from the complexity of the texts and their inherently multimodal
character. This paper describes the scholarly and meditative traditions from which
these texts come, and discusses possible approaches to their digitization.
Reading Potential: The Oulipo and the Meaning of Algorithms
Mark Wolff, Hartwick College
Recent efforts to reconceptualize text analysis with computers in order to broaden the
appeal of humanities computing have invoked the example of the Oulipo. Although there are
similarities between the activities of the Oulipo and the new approach to computer-assisted
literary analysis, the development of tools for the express purpose of encouraging scholars
to play with texts does not follow the model of Oulipian research into potentialities. For
the Oulipo, potential text analysis is less a question of interpreting literature than of
supplying algorithms for the good use one can make of reading. Producing exemplary
interpretations with algorithms is a secondary consideration. Oulipian constraints are
better understood as toys with no intended purpose rather than as tools we use with some
objective in mind. The procedures for making sense of texts provide for their own
interpretation: they are not only instruments for discovering meaning but also reflections
on making meaning.
Issues in Digital Humanities
Introducing Issues in Humanities Computing
Joseph Raben, Queens College, City University of New York
Tenure, Promotion and Digital Publication
Joseph Raben, Queens College, City University of New York
Reviews
Philosophy and Digital Humanities: A review of Willard McCarty, Humanities
Computing (London and NY: Palgrave, 2005)
Johanna Drucker, University of Virginia
A review of Willard McCarty's Humanities Computing.